include('shared.lua')



function ENT:Initialize()
	self.Scale = 0.25
	
	self.CamStart = Vector(-10,-10,37)
	
	self.BaseClass.Initialize( self )
end


function ENT:DrawTranslucent()

	if !self:Building() then
		local pos = self:LocalToWorld( self.CamStart )
		local ang = self:LocalToWorldAngles( Angle(45,-90,0) )
		
		cam.Start3D2D( pos, ang, self.Scale )
			draw.RoundedBox(8, -75, -75, 75, 75, Color( 200,200,255,75) )
		cam.End3D2D()
	end
	
	self.BaseClass.DrawTranslucent( self )
	
end